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Hauptseite » 2013 » November » 1 » Mount and Blade: Napoleonic Wars Patch 1.103
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Mount and Blade: Napoleonic Wars Patch 1.103

What's new in Mount and Blade: Napoleonic Wars Patch 1.103:


July 25th, 2013
  • New Features:
  • Added the following new British units; Sailor, Marine and Post Captain.
  • Added the following new British units; First Kings German Legion Hussars.
  • Added the following new French units; Sailor, Marine and Post Captain.
  • Added the following new French units; 2nd Kronprinz Bavarian Infantry.
  • Added pirate voices for the British sailors.
  • Added a new big Frigate ship scene prop.
  • Added a new sailable Sloop.
  • Added a new sailable Rowboat.
  • Added a new sailable Rowboat with 1 mast.
  • Added a new sailable Rowboat with 2 masts.
  • Added a new sailable Cannonboat (Can not fire)
  • Added a new sailable Rocketboat (Can not fire)
  • Added a lot of exciting new maps and map fixes.
  • New Maps:
  • Battle
  • Ambush
  • Saint’s Isle
  • Forest Palisade
  • Sjotofta
  • Naval Battle
  • Siege
  • Fort al Hafya
  • Fort de Chartres
  • Citadelle Napoleon (Naval)
  • Charge to the Rhine
  • Siege of Toulon (Naval)
  • Fort George
  • Fort Bashir
  • Fort Nylas
  • Fort Brochet
  • General Changes:
  • When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
  • When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
  • Added a extra caption to Internal Admin chat, so you can tell them apart.
  • Balance Changes
  • Reduced the length of the cavalry swords a bit, they had ghostly long range.
  • Made all artillery less accurate on long range to balance the powerfull destruction force.
  • Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
  • Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
  • Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
  • Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
  • Increased the Rifle Melee swing animation speed
  • Reduced the health of all medium and heavy horses to balance their classes.
  • Made the armor points of the british cavalry helmets to be on par with other factions helmets.
  • Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
  • Boats respawn much faster now.
  • Changed several maps to make them more balanced.
  • Bug Fixes:
  • Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
  • Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
  • Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
  • Fixed collision mesh of the couch so it won't block bullets in thin air.
  • Fixed that when you switch your weapon to melee you would walk slower.
  • Fixed all cases that some ranks and some units were running faster or slower than others.
  • Fixed several bugged collision meshes.
  • Fixed several bugs on maps.
  • Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
  • Fixed a bug that allowed the prussian guard drummer to ride horses.
  • Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
  • Fixed an exploit that allowed you to play two tunes at once as a musician.
  • Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
  • ze_treasure prop will now always give out pirate hats to the user.
  • Fixed a bug that spawned birds randomly on all custom maps.
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